Hasina & Friends

Background:

This is Bangladesh’s first Education & Cultural interactive gaming platform for the young citizens of Bangladesh. This learning platform has been created to teach children of different age group about environment, health, education and digital connectivity. It has been designed for kids to become creative, liberal, progressive and smart citizens to build the future of Bangladesh.

Content Target:

The game is targeted towards the entire populace of Bangladesh but towards 3 age groups

Age Group:

06 - 09 years
09 - 12 years
12 - 16 years

Tools:

Figma
Adobe Illustrator
Adobe Photoshop

Scope:

UX/UI Design
Iconography
Illustrations
Prototyping

Team:

Bha Future
Cyril
Sushanto
Toral

Picture Perfect

A mini-game for 6 - 9 age group
The player must reconstruct an object image on a teaser: an image of an object is cut into 8 tiles in a frame provided. The goal is to put the 8 tiles in order to reconstruct the image.

Pedagogy:
The game is themed focus and concentration.

Behavior:
When clicking on a part, it moves to empty space


Food Mania

A cooking game for 6 - 9 age group
This is delightful cooking game designed for kids with an interactive experience. The player has the opportunity to unleash their creativity and curiosity in the kitchen.

Objective:
To combine various foods and create delicious recipes. Players are given access to a virtual fridge filled with an assortment of ingredients. By dragging and dropping these ingredients into a bowl, they can experiment with different combinations. Once they have at least two foods in the bowl, they can hit the "cook" button and witness the magic of their culinary creations.

The goal of the game is to discover three favorite recipes, which requires players to try multiple combinations before finding the perfect ones. To make the experience even more engaging, the Prime Minister character provides helpful clues and guidance on which ingredients to combine or avoid.

Pedagogy:
To enhance the learning experience, the Prime Minister character shares captivating stories, memories, and anecdotes related to the ingredients and recipes. This not only adds depth to the gameplay but also provides educational value, allowing children to discover interesting facts about the world of food.

Kitchen UI:
The visual feel of this game focuses on being inviting and interesting for which the interface is set up to be an epicentre of food creations and explorations. To justify this, an appearance of kitchen is given to make it relatable. This is to enable kids to find the cook book, refrigerator and ingredients seamlessly.

Ingredient Iconography:
The icon assets is illustrated with many smaller details for the players to recognise and resonate with the Bangladeshi cooking elements and ingredients. These ingredients are organic healthy food. The illustrations stylization is flat with accents of light and colour with whimsical highlights.


Tech Savy

A match game for 9 - 12 age group
The player must be ready to engage in an exciting gameplay where they align and match coloured devices while learning about data and technology.

Objective:
The goal is to align or match three devices of the same colour by modifying the positions of two devices. When you merge three identical devices, they disappear and are replaced by other devices. To succeed, you must fill each gauge to 100%. The objective is to think strategically and plan your moves, and create powerful combinations to manage the data plan gauge effectively.

Pedagogy:
In this game, the Prime Minister takes on an educational role and shares awareness and interesting facts related to data and technology. While playing, kids learn and discover how data and technology impacts our lives.

Devices Iconography:
The icons of these devices are illustrated with smaller details for the players to recognise it. The illustration stylization is flat with clear identification with different colour accents. The mega bombs are also colour matched.


Wonder Women

A memory game for 9 - 12 age group
This game is designed for to test kids memory skills and have fun while learning.

Objective:
The goal of this game is to find and match pairs of identical tiles or cards. Click on a tile to reveal it, then click on another tile to find a matching pair. When you successfully match a pair, a more detailed image and explanatory text will appear, providing you with additional information.

Pedagogy:
The Prime Minister educates these young kids about notable female figures of Bangladesh and the world.


Recycle Upcycle

A match game for 12 - 16 age group
In this environment game, the player has to strategically line up identical pieces few moves possible and fill up the recycle gauges. This is to put their skills to the test and make a positive impact on the environment by recycling and reusing everyday objects.

Objective:
In this match 3 game, the goal is to reduce waste by finding matching pairs of recycling materials in the tiles. By matching 3 identical pieces of waste material, they disappear and are replaced by other waste material. Kids can keep swiping them to recycle and fill up the gauges of natural resources, further unlocking super recycled object.

Pedagogy:
In this game, the Prime Minister takes on an educational role and shares awareness and interesting facts related emphasizes the importance of recycling in preserving our precious resources like water, wood, minerals, sand, and oil.

Waster Material Iconography:
The icons of these waste materials are illustrated with less details keeping it identifiable for the player. The illustration stylization is flat with colour accents to differentiate. The super recycled object are also colour matched accodingly.

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